Place of random scratches
Stray is a phenomenal role-playing game about cats that allows you to become the cat that you always wanted to be. Like a cat, you would like to scratch things, because this is what cats do, right? This leadership will show you all the scratching places in Stray.
- Chapter 01-Wall scratching places
- Chapter 06. slums, part 2. Places scratch
- Chapter 12. Places of Scratching in the dispatch
- where to find all the points of scratches in Stray
- chapter 02-places of scratch of the dead city
- chapter 03-Flat places of scratches
- CHAPTER 04-scratching places in slums
- chapter 05-roof scratching places
- chapter 07-Places for scratching at a dead end
- chapter 08-sewage scratching places
- chapter 09-places of scratch Antvillage
- CHAPTER 10. Places for scratching in the city center
- CHAPTER 11-prison scratched places
The scratching places in the game Stray are points or places where you can scratch, playing the cat in the game. The best in these locations is that they not only give a strange pleasure, but also help to perform various tasks, such as opening doors and windows, solving puzzles and unlocking achievements and awards.
where to find all the points of scratches in Stray
The tramp has many points of scratch, from walls to carpets. Here is a list of all widespread problems in Stray.
- Carpet
- Walls
- Doors
- Sofa
You may be interested in what is the meaning of all this scratching; It’s good if you scratch at least once per chapter, you will be rewarded a trophy of the lost territory .
Some chapters have only one place of washing, while in others there are many of them, but one place in the chapter will be enough. Here are all the points of scratch for each chapter.
Chapter 01-Wall scratching places
In chapter 1, the scratch is on a tree during a walk of cats around the wall. This place is difficult not to notice, because the cat will scratch it in advance, inviting you to do the same.
chapter 02-places of scratch of the dead city
The second chapter is busy and has one scratch point. The scratch point is marked in the image below.
To get to the location, you need to throw a jar of paint through the window in the roof.
chapter 03-Flat places of scratches
The place of scratches can be found in chapter 3 on the carpet between the computer and the room with Meinframe.
CHAPTER 04-scratching places in slums
When you start the head of the slums, open the garage doors to find the carpet. This carpet is the next place of scratches.
chapter 05-roof scratching places
The scratch on the roofs is at the beginning of the chapter. The carpet right in front of you with an arrow is a place of scratches, and this is the only thing that can be found here.
Chapter 06. slums, part 2. Places scratch
The place for scratches is located in the Momo apartment, right at the beginning of the chapter 6. Nearby there is a carpet that you can scratch.
chapter 07-Places for scratching at a dead end
In chapter 7, you can find a scratch as soon as you enter the house of dock. Here's how to get there: go to the lower floor and look for the wall next to its table to scratch.
chapter 08-sewage scratching places
The place of scratches in the eighth chapter is most difficult to detect. The location is shown in the image below.
You must hack both sides of the gateway to get to the place of scratches.
chapter 09-places of scratch Antvillage
There is a couple of scratches in Avilled. More convenient is after lifting to the first level, where two robots will sit on the bed. The place of scratches is a piece of wood with orange paint next to them.
CHAPTER 10. Places for scratching in the city center
Midtown is another major center for research, in which you can find many interesting places. When you first enter the midstown, you will find a sofa with a robot sitting on it. The sofa is a scratch point.
CHAPTER 11-prison scratched places
This chapter includes a mission for the theft of a three-wheeled mini-carrier. This truck serves as a place for scratching the chapter.
Chapter 12. Places of Scratching in the dispatch
The last chapter requires cat claws to break the operation of the system in the control room and allow friends to hack it; It also serves the reference point.
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